A Deep Dive In The Gaming Industry

A Deep Dive In The Gaming Industry
A Deep Dive In The Gaming Industry Sharad Agarwal June 22, 2024

To play is fundamentally human. If you can experience something through play, it creates camaraderie. It’s fundamental to who we are.

If you are not gaming already, there’s a chance you might be soon. The video game sector is booming and recent data indicates that the gaming sector is currently generating more revenue than the combined film and music industries.

The expansion is expected to make the global gaming industry worth $321 billion by 2026, according to PwC’s Global Entertainment and Media Outlook 2022-26.

According to a recent study by Microsoft, “The gaming industry is unique and special because it’s the only entertainment medium in the world where you can connect with someone you have never met; you don’t necessarily speak their same language, you’re not in the same time zone, you don’t have the same abilitiesand (yet) you can achieve something with them. You can actually do something together.

The future of gaming is completely interlocked with the cloud. Gaming represents an extremely complex workload. Most people don’t think of it that way. They think, “Oh, it’s a game.” But a technical failure has real consequences. If a video doesn’t load quickly, you restart the video. In gaming, you could lose all your progress, which can be hours of effort. Gaming pushes the edge of computing capabilities. Gaming is interactive. It’s multivariant. It takes years and years and years to build a really engaging game.”

Here is something fascinating about the gaming industry. Almost every year, there is a game that comes out of nowhere from a team that was relatively unknown. And it becomes one of the biggest games in the world.

According to Sharad Agarwal, CEO of Cyber Gear, “Gaming is booming and is expected to keep growing.The game industry is swimming in cash. The gaming industry is fundamentally a two-sided business with thousands of actors on one side, the developers and creators of the games, and millions of actors on the other side, the players, who are completely interlinked. About time for fence sitters to take notice and participate in the industry.”

The report – A Deep Dive in the Gaming Industry can be downloaded at https://www.cyber-gear.io


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